Sign in
Sign in
User Email
Valid email format only
Password
Forgot password?
Create Player Profile
Teams
Manage Your Teams
Create a Team
Team Search
Players
Manage Your Players
Create A Player
Player Search
Player Rankings
Combines
Tournaments
Rankings
Stats
Shop
Players
Teams
Events
Loading...
2022 12U Perfect Game Softball "Stuff the Cupboards" Indoor - **Saturday Only** (OPEN)
12U (Open)
14U (Open)
Nov 19
|
FunCity Turf - Greater Burlington Area Sports Facilities |
Burlington, IA
Select a player to sign up
Event Info
Schedule/Scores
Pool Standings
Brackets
Top Performers
Daily Leaders
Event Stats
Event Classes
Event Class
Description
Flagship
Team
These events set the standard for the industry. The top travel ball teams and organizations in the country – elite competition, top-ranked players, and deep evaluation from college and pro scouts. Performances at these events greatly affect team and player rankings, as well as a player’s recruiting profile.
Premier
Team
One rung below Flagship, these are the proving grounds for national contenders. Top programs from across the country, tough brackets and scouts on hand – strong performances here move team and player rankings.
Signature
Team
These are state and regional events where teams hone their skills against emerging competition, start to earn higher rankings, and qualify for the national stage while mostly playing closer to home.
Classic
Team
This is where the PG pathway starts. Local events that give teams a stronger stage to compete and develop without travel, with every player integrating into PG’s scouting platform from day one.
All-Star
Individual
Invitation only events for top individual players in the country, as selected by PG scouts through Showcases and other event formats. Similar to Flagship events, these events provide a big, widely-watched stage with full scouting coverage.
Event Info
Event Ballparks
Teams
All Tourney
Rules
Team Insurance
Rental Car
Contact Us
Nov 19, 2022
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Black Dragons 12u
0
Monsters 12u - Lessenger
16
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Midwest Sluggers 11
5
Black Dragons 12u
1
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
CIK 2011s
2
QC Firebirds
0
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Monsters 12u - Lessenger
8
Midwest Sluggers 11
3
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Aftershock
3
CIK 2011s
1
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
QC Firebirds
3
Aftershock
5
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Black Dragons 12u
2
CIK 2011s
3
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
QC Firebirds
4
Midwest Sluggers 11
5
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
CIK 2011s
0
Monsters 12u - Lessenger
7
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Midwest Sluggers 11
4
Aftershock
5
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Aftershock
1
Monsters 12u - Lessenger
3
Pool Standings
Pool seeding tie breaker
PG regular seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If two teams are tied -Head to Head winner
If three teams are tied – If one team has defeated both other teams, that team advances. If not go to #4.
Total runs allowed in pool play.
If still tied – Total runs scored in pool play
If still tied – Total runs allowed subtracting game with most runs allowed in pool play
If still tied – Total runs allowed minus two games with most runs allowed in pool play
If still tied – Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Run Differential seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If two teams are tied -Head to Head winner
If more than two teams are tied and they did not all play each other, then Head to Head does not apply. Go to #4 tie breaker.
Run differential (Sum of run differential in pool play) (Max of 7 runs per game)
Total runs allowed in pool play.
Total runs scored in pool play
Total runs allowed subtracting game with most runs allowed in pool play
Total runs allowed minus two games with most runs allowed in pool play
Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Average Run Differential seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If winning percentage tied - team with most wins or team with less losses
If two teams are tied - Head to Head winner
If three teams are tied – If one team has defeated both other teams, that team advances. If not go to #5.
Average runs allowed in pool play.
If still tied – Average runs scored in pool play
If still tied – Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Standings are subject to be overridden by event director if other tie breaker proceedings are needed.
Pool A
ST
PCT
W
L
T
RA
RS
1
Monsters 12u - Lessenger
IA
1.000
2
0
0
3
24
2
Midwest Sluggers 11
IA
0.500
1
1
0
9
8
3
Black Dragons 12u
IA
0.000
0
2
0
21
1
Pool B
ST
PCT
W
L
T
RA
RS
1
Aftershock
IL
1.000
2
0
0
4
8
2
CIK 2011s
IA
0.500
1
1
0
3
3
3
QC Firebirds
IL
0.000
0
2
0
7
3
Copyright 1994-
2026
by Perfect Game. All rights reserved. No portion of this information may be reprinted or reproduced without the written consent of Perfect Game.